Level 1: The Entrance
Outer Courtyard to Main Gate Hall. Introduces swordplay, jumps, tripwire arrows, collapsing bridges, skeleton soldiers, demon archers, bats, snakes, Fire Mages, and Kane the Fire Demon. Reward: Flame Stone.

The first five levels are the starting prototype arc for The Blood of Lenar: Obsidian Descent. They define the core loop first: teach movement, punish greed, introduce optional routes, reveal fusion, and prove boss counterplay before the game expands into more fortress wings.
Outer Courtyard to Main Gate Hall. Introduces swordplay, jumps, tripwire arrows, collapsing bridges, skeleton soldiers, demon archers, bats, snakes, Fire Mages, and Kane the Fire Demon. Reward: Flame Stone.
Banquet hall, haunted chapel, blood-magic chambers, animated armor, Blood Wraiths, Demon Hounds, Spectral Mages, Veyra's cage, and High Priest Malrik. Reward: Blood Chalice.
Training grounds, forges, powder barrels, spike pits, Demon Knights, Berserker Orcs, Possessed Blacksmiths, Rogan's gauntlet, Forge Titan. Reward: Terra Stone.
Vertical archive with spell locks, falling shelves, cursed pages, Arcane Specters, Book Swarms, Elemental Wisps, and Archivist Kareth. Reward: Staff of Elements.
Prison chambers, torture halls, soul-drain fields, lava bridges, prisoners, Twin Jailer Demons, and Soul Harvester. Rewards: Shadow Stone and Harvester's Fang.
Common, guarded, hidden, locked, and boss reward chests support platforming mastery. Key loot includes Soul Lantern, Gale Boots, Shadowfang Dagger, Aegis of Dawn, and rare crafting materials.
The first prototype levels should prove routes, hazards, combat lanes, boss tells, and secret placement before final map art is locked.


